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1. WO1990013865 - METHOD AND APPARATUS FOR REMOTELY CONTROLLING AND MONITORING THE USE OF COMPUTER SOFTWARE

Publication Number WO/1990/013865
Publication Date 15.11.1990
International Application No. PCT/US1990/002209
International Filing Date 24.04.1990
Chapter 2 Demand Filed 14.11.1990
IPC
G06F 1/00 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
1Details not covered by groups G06F3/-G06F13/82
G06F 11/10 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
11Error detection; Error correction; Monitoring
07Responding to the occurrence of a fault, e.g. fault tolerance
08Error detection or correction by redundancy in data representation, e.g. by using checking codes
10Adding special bits or symbols to the coded information, e.g. parity check, casting out nines or elevens
G06F 11/34 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
11Error detection; Error correction; Monitoring
30Monitoring
34Recording or statistical evaluation of computer activity, e.g. of down time, of input/output operation
G06F 21/00 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
21Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
G06Q 30/00 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
30Commerce, e.g. shopping or e-commerce
G07F 7/00 2006.01
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
7Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus
CPC
A63F 13/12
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
12involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
A63F 13/71
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
71using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
A63F 13/77
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
77involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
A63F 2300/532
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
50characterized by details of game servers
53details of basic data processing
532using secure communication, e.g. by encryption, authentication
A63F 2300/552
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
50characterized by details of game servers
55Details of game data or player data management
552for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
G06F 11/10
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
11Error detection; Error correction; Monitoring
07Responding to the occurrence of a fault, e.g. fault tolerance
08Error detection or correction by redundancy in data representation, e.g. by using checking codes
10Adding special bits or symbols to the coded information, e.g. parity check, casting out 9's or 11's
Applicants
  • SOFTEL, INC. [US]/[US]
Inventors
  • HORNBUCKLE, Gary, D.
Agents
  • MURRAY, Leslie, G.
Priority Data
345,08328.04.1989US
509,97920.04.1990US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) METHOD AND APPARATUS FOR REMOTELY CONTROLLING AND MONITORING THE USE OF COMPUTER SOFTWARE
(FR) PROCEDE ET APPAREIL POUR COMMANDER ET CONTROLER A DISTANCE L'UTILISATION D'UN LOGICIEL INFORMATIQUE
Abstract
(EN)
Remote control of the use of computer data and video game software is described in a system for renting computer software which derives use and billing information, prevents unauthorized use, maintains integrity of the software and controls related intercomputer communications. A user at a target game or computer 'downloads' programs or data, via a telephone line and remote control modules, from a central host computer. Usage of the video game and other program software or data by the target computer or other accounting data are recorded and stored and, at predetermined times, the host computer 'uploads' the usage data for processing. Other features include: (1) software and usage security for rental software programs; (2) a polynomial generator/checker for generating block check characters for assuring integrity of data transmitted and received; (3) a voice-data switch for switching between data communication and normal telephone communication; and (4) and audio amplifier and speaker for monitoring of activity on the communication line during data transfers.
(FR)
Est décrite la télécommande de l'utilisation d'un logiciel informatique de données et de jeux vidéo dans un système de location de logiciels informatiques, qui sort des informations relatives à l'utilisation et à la facturation, empêche un usage non autorisé, maitient l'intégrité du logiciel et commande les communications connexes inter-ordinateurs. Un utilisateur, au niveau d'un jeu-cible ou d'un ordinateur d'exécution, 'télécharge' des programmes ou des données via une ligne téléphonique et des modules de télécommande depuis un ordinateur serveur central. L'utilisation du logiciel ou des données de jeux vidéo et d'autres programmes par l'ordinateur d'exécution ou bien d'autres données comptables sont enregistrées et mémorisées et, à des moments prédéterminés, l'ordinateur central 'télécharge en sens inverse' en vue de leur traitement les données relatives à leur utilisation. Parmi d'autres caractéristiques, on peut citer : 1) sécurité du logiciel et de l'utilisation pour des programmes de logiciels destinés à la location; 2)un générateur/système de contrôle polynomial pour générer des blocs de caractère de contrôle afin d'assurer l'intégrité des données transmises et reçues; 3) une commutation voix-données pour commuter entre la communication de données et la communication téléphonique normale; et 4) un amplificateur son et un haut-parleur pour contrôler l'activité sur la ligne de communication pendant les transferts de données.
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