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1. (WO1983001391) VECTOR SCANNED VIDEO GAME METHOD AND APPARATUS
Latest bibliographic data on file with the International Bureau   

Pub. No.: WO/1983/001391 International Application No.: PCT/US1982/001179
Publication Date: 28.04.1983 International Filing Date: 26.08.1982
IPC:
G09G 1/08 (2006.01) ,G09G 5/02 (2006.01) ,H04N 3/30 (2006.01)
G PHYSICS
09
EDUCATING; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
G
ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
1
Control arrangements or circuits, of interest only in connection with cathode-ray tube indicators
06
using single beam tubes
08
the beam directly tracing characters, the information to be displayed controlling the deflection as a function of time in two spatial co-ordinates, e.g. according to a cartesian co-ordinate system
G PHYSICS
09
EDUCATING; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
G
ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
5
Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
02
characterised by the way in which colour is displayed
H ELECTRICITY
04
ELECTRIC COMMUNICATION TECHNIQUE
N
PICTORIAL COMMUNICATION, e.g. TELEVISION
3
Scanning details of television systems; Combination thereof with generation of supply voltages
10
by means not exclusively optical-mechanical
30
otherwise than with constant velocity or otherwise than in pattern formed by unidirectional, straight, substantially horizontal or vertical lines
Applicants: GREMLIN INDUSTRIES, INC.[US/US]; 16250 Technology Drive San Diego, CA 90067, US
Inventors: PECORARO, Robert, A.; US
Agent: STRECK, Donald, A. @; Poms, Smith, Lande & Rose 1888 Century Park East, Suite 1000 Los Angeles, CA 90067, US
Priority Data:
314,69826.10.1981US
Title (EN) VECTOR SCANNED VIDEO GAME METHOD AND APPARATUS
(FR) PROCEDE ET APPAREIL DE JEU VIDEO A BALAYAGE VECTORIEL
Abstract:
(EN) A system for directly painting the vectors which in combination comprises symbols (80, 82, 84, 86) on the display of a video game. Memory space dedicated to the game symbols is kept to a minimum in order to permit maximum utilization of memory for game operation. A symbol definition list (94) is employed to maintain pre-defined game symbols. The game itself only manipulates a display status list (92). A separate asynchronous logic system (96) creates the display from the two lists.
(FR) Un système permet de dessiner directement les vecteurs qui forment en combinaison des symboles (80, 82, 84, 86) sur l'affichage d'un jeu vidéo. L'espace de mémoire affecté aux symboles du jeu est réduit à un minimum de manière à permettre une utilisation maximum de la mémoire réservée au fonctionnement du jeu. Une liste de définitions des symboles (94) est utilisée pour garder des symboles de jeu prédéfinis. Le jeu lui-même ne manipule qu'une liste d'états d'affichage (92). Un système logique séparé asynchrone (96) crée l'affichage à partir des deux listes.
Designated States: JP
European Patent Office (EPO) (DE, FR, GB)
Publication Language: English (EN)
Filing Language: English (EN)