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1. US20140132628 - Real world acoustic and lighting modeling for improved immersion in virtual reality and augmented reality environments

Office
United States of America
Application Number 13674608
Application Date 12.11.2012
Publication Number 20140132628
Publication Date 15.05.2014
Grant Number 11270498
Grant Date 08.03.2022
Publication Kind B2
IPC
G06T 15/50
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
153D  image rendering
50Lighting effects
G06F 3/147
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
14Digital output to display device
147using display panels
A63F 13/213
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
213comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/28
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
28responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
A63F 13/217
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
217using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
CPC
A63F 13/213
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
213comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
G06T 15/50
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
153D [Three Dimensional] image rendering
50Lighting effects
A63F 13/217
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
217using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
A63F 13/28
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
28responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
G06F 3/147
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
14Digital output to display device ; ; Cooperation and interconnection of the display device with other functional units
147using display panels
G06T 2215/16
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
2215Indexing scheme for image rendering
16Using real world measurements to influence rendering
Applicants Sony Interactive Entertainment Inc.
Inventors Kenneth E. Hoff, III
Agents Nixon Peabody LLP
Title
(EN) Real world acoustic and lighting modeling for improved immersion in virtual reality and augmented reality environments
Abstract
(EN)

Systems and methods for modeling acoustic and lighting to provide improved immersion in a virtual reality and/or augmented reality environment are provided. In one aspect, systems and methods are provided to promote “improved augmented reality” which increases the realism and/or presence of virtual objects in the user's real environment. In some embodiments, changes in the user's actual room lighting are modeled in the virtual world to have a similar effect. In other embodiments, systems and methods are provided to promote immersion of a user in a virtual environment by extending the virtual world into the user's real world room. In this embodiment, lighting and/or sound from the virtual world is used to simulate the same or similar properties in the users actual, or real world environment, thereby improving virtual reality.


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