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1. (US20090209336) Game system, method for controlling game system, game device therefor, and program therefor

Office : United States of America
Application Number: 11994194 Application Date: 27.06.2006
Publication Number: 20090209336 Publication Date: 20.08.2009
Grant Number: 08137198 Grant Date: 20.03.2012
Publication Kind : B2
Prior PCT appl.: Application Number:PCTJP2006312785 ; Publication Number: Click to see the data
IPC:
G06F 15/16
A63F 13/12
A63F 9/24
G PHYSICS
06
COMPUTING; CALCULATING; COUNTING
F
ELECTRIC DIGITAL DATA PROCESSING
15
Digital computers in general; Data processing equipment in general
16
Combinations of two or more digital computers each having at least an arithmetic unit, a programme unit and a register, e.g. for a simultaneous processing of several programmes
A HUMAN NECESSITIES
63
SPORTS; GAMES; AMUSEMENTS
F
CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; GAMES NOT OTHERWISE PROVIDED FOR
13
Aspects of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
12
involving interaction between a plurality of game devices, e.g. transmission or distribution systems
A HUMAN NECESSITIES
63
SPORTS; GAMES; AMUSEMENTS
F
CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; GAMES NOT OTHERWISE PROVIDED FOR
9
Games not otherwise provided for
24
Games using electronic circuits not otherwise provided for
Applicants: Konami Digital Entertainment Co., Ltd.
Inventors: Onodera Nobuhiro
Osato Shintaro
Wakuda Hajime
Makino Shinpei
Agents: Sughrue Mion, PLLC
Priority Data: 2005-188175 28.06.2005 JP
Title: (EN) Game system, method for controlling game system, game device therefor, and program therefor
Abstract: front page image
(EN)

A CPU (511) of game device (50) generates bullet trajectory information when a bullet is fired at an opponent character by a player by operating a gun unit (56), and it transmits the bullet trajectory information to an echo server. The CPU (511), upon receiving the bullet trajectory information from the echo server, generates information showing a result of a determination as to whether the bullet has hit the opponent character based on the position information of a player character and the received bullet trajectory information. In a case in which a game device (50) is specified as the echo server, a game information set generated at game device (50) and a game information set received from an opponent game device are sent to opponent game devices (50) in an order in which game information sets are received.


Also published as:
KR1020080027370EP1908504CN101213002WO/2007/000990