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1. US20210281890 - ULTRA HIGH-SPEED LOW-LATENCY NETWORK STORAGE

Office
United States of America
Application Number 17242203
Application Date 27.04.2021
Publication Number 20210281890
Publication Date 09.09.2021
Publication Kind A1
IPC
H04N 21/231
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand
20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
23Processing of content or additional data; Elementary server operations; Server middleware
231Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers or prioritizing data for deletion
G06F 3/06
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
06Digital input from, or digital output to, record carriers
H04N 21/24
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand
20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
23Processing of content or additional data; Elementary server operations; Server middleware
24Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth or upstream requests
G06F 11/20
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
11Error detection; Error correction; Monitoring
07Responding to the occurrence of a fault, e.g. fault tolerance
16Error detection or correction of the data by redundancy in hardware
20using active fault-masking, e.g. by switching out faulty elements or by switching in spare elements
H04L 29/08
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
29Arrangements, apparatus, circuits or systems, not covered by a single one of groups H04L1/-H04L27/136
02Communication control; Communication processing
06characterised by a protocol
08Transmission control procedure, e.g. data link level control procedure
H04L 12/931
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
12Data switching networks
70Packet switching systems
931Switch fabric architecture
CPC
G06F 3/0614
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
06Digital input from or digital output to record carriers ; , e.g. RAID, emulated record carriers, networked record carriers
0601Dedicated interfaces to storage systems
0602specifically adapted to achieve a particular effect
0614Improving the reliability of storage systems
H04N 21/23103
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand [VOD]
20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
23Processing of content or additional data; Elementary server operations; Server middleware
231Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers, prioritizing data for deletion
23103using load balancing strategies, e.g. by placing or distributing content on different disks, different memories or different servers
H04N 21/2405
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand [VOD]
20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
23Processing of content or additional data; Elementary server operations; Server middleware
24Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
2405Monitoring of the internal components or processes of the server, e.g. server load
H04L 41/0654
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
41Arrangements for maintenance or administration or management of packet switching networks
06involving management of faults or events or alarms
0654Network fault recovery
H04L 67/1097
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
67Network-specific arrangements or communication protocols supporting networked applications
10in which an application is distributed across nodes in the network
1097for distributed storage of data in a network, e.g. network file system [NFS], transport mechanisms for storage area networks [SAN] or network attached storage [NAS]
G06F 3/061
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
06Digital input from or digital output to record carriers ; , e.g. RAID, emulated record carriers, networked record carriers
0601Dedicated interfaces to storage systems
0602specifically adapted to achieve a particular effect
061Improving I/O performance
Applicants Sony Interactive Entertainment LLC.
Inventors Roelof Colenbrander
Cliff Pajaro
Kim-Huei Low
Title
(EN) ULTRA HIGH-SPEED LOW-LATENCY NETWORK STORAGE
Abstract
(EN)

Non-volatile memory over fabric (NVMe-oF) is used to stream video, computer games, and the like to client devices from network storage embodied by solid state storage devices (SSDs). To provide for redundancy, multiple copies of a single piece of content, e.g., a computer game or video file, are stored on multiple SSDs. To provide information to address the block-level storage based on a client demand for the content, a data structure correlates each content with the SSDs and related block numbers at which the content is stored. Sourcing of the content as it is being streamed may be dynamically switched between SSDs to provide for load balancing or loss of a SSD.