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1. US20200188795 - PLAYER IDENTIFICATION SYSTEM AND METHOD

Note: Text based on automatic Optical Character Recognition processes. Please use the PDF version for legal matters

[ EN ]

Claims

1. A player identification system for identifying players from recorded video content, the system comprising:
a video content analysis unit operable to analyse one or more frames of video content;
a player name identification unit operable to identify player names in one or more analysed frames of the video content; and
a data generation unit operable to generate data relating to the video in dependence upon one or more identified player names.
2. A system according to claim 1, wherein the recorded video content is a recording of a video game being played by one or more players.
3. A system according to claim 1, wherein the player name identification unit is operable to perform an optical character recognition process on one or more regions of one or more of the analysed frames of video content and to identify one or more strings of characters recognised using the optical character recognition process as being player names.
4. A system according to claim 3, wherein the one or more regions are selected in dependence upon the content of the video content.
5. A system according to claim 1, the player name identification unit is operable to use a machine learning algorithm to identify player names.
6. A system according to claim 3, wherein strings of characters may be recognised as candidates for player names based upon one or more of:
whether the string of characters forms a complete sentence;
the number of characters included in the string of characters;
the identity of characters included in the string of characters;
the font used to display the string of characters;
the location of the string of characters in the one or more frames of video content;
an association with another generic or specific key phrase or character string; and
the duration for which the string of characters is displayed in the video content.
7. A system according to claim 5, wherein identified strings of characters are compared to a database of player profiles to identify a corresponding player profile for the identified player name.
8. A system according to claim 7, wherein a reduced database of player profiles is used for comparison in accordance with information about the video content and/or player profiles.
9. A system according to claim 1 comprising a video content source identification unit operable to identify a source application from which the video content is generated.
10. A system according to claim 1, wherein the generated data is used to associate the video content with an identified player's player profile.
11. A system according to claim 1, wherein the generated data is associated with the video content as metadata.
12. A system according to claim 1, wherein the generated data is indicative of an identified player's identity and/or performance.
13. A player identification method for identifying players from recorded video content, the method comprising:
analysing one or more frames of video content;
identifying player names in one or more analysed frames of video content;
generating data relating to the video in dependence upon one or more identified player names.
14. (canceled)
15. A non-transitory machine-readable storage medium which stores computer software, which when executed by a computer, causes the computer to carry out a player identification method for identifying players from recorded video content, the method comprising:
analysing one or more frames of video content;
identifying player names in one or more analysed frames of video content;
generating data relating to the video in dependence upon one or more identified player names.