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1. US20200061471 - EMULATING PLAYER BEHAVIOR AFTER PLAYER DEPARTURE

Office United States of America
Application Number 16671759
Application Date 01.11.2019
Publication Number 20200061471
Publication Date 27.02.2020
Publication Kind A1
IPC
A63F 13/67
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
67adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
CPC
A63F 13/843
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
843involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
A63F 13/67
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
67adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 2300/6027
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
60Methods for processing data by generating or executing the game program
6027using adaptive systems learning from user actions, e.g. for skill level adjustment
A63F 2300/8088
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
80specially adapted for executing a specific type of game
8088involving concurrently several players in a non-networked game, e.g. on the same game console
Applicants Sony Interactive Entertainment LLC
Inventors Shigeru Enomoto
Title
(EN) EMULATING PLAYER BEHAVIOR AFTER PLAYER DEPARTURE
Abstract
(EN)

Multiplayer video games involve multiple players playing using either a single computer system or multiple computer systems connected together. While a first player of the multiplayer game is playing the multiplayer game, the first player's actions are tracked and stored. When the first player quits or stops responding before the multiplayer game has completed, the first player is replaced by a computer-simulated version of the first player that selects its actions based on probabilities calculated from the tracked actions of the first player. The multiplayer game is thus able to continue without interruption or disruption, and the first player's playstyle is preserved.