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1. KR1020220016274 - 슬라이딩 메뉴를 갖는 인공 현실 시스템

Office
Republic of Korea
Application Number 1020227000364
Application Date 03.06.2020
Publication Number 1020220016274
Publication Date 08.02.2022
Publication Kind A
IPC
G06F 3/0482
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces
0481based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
0482interaction with lists of selectable items, e.g. menus
G06F 3/01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/03
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
03Arrangements for converting the position or the displacement of a member into a coded form
G06F 3/04815
G06F 3/04842
G06F 3/04847
CPC
G06F 3/0482
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces [GUI]
0481based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
0482interaction with lists of selectable items, e.g. menus
G06F 3/012
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
012Head tracking input arrangements
G06F 3/017
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
017Gesture based interaction, e.g. based on a set of recognized hand gestures
G06F 3/0304
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
03Arrangements for converting the position or the displacement of a member into a coded form
0304Detection arrangements using opto-electronic means
G06F 3/04815
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces [GUI]
0481based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
04815Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
G06F 3/04842
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces [GUI]
0484for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
04842Selection of a displayed object
Applicants 페이스북 테크놀로지스, 엘엘씨
Inventors 라바즈 조나단
스티븐스 재스퍼
바르가 아담 티보르
핀숑 에티엔느
티커 사이먼 찰스
스펄록 제니퍼 린
조르지-투미 카일 에릭
엘리스 로버트
폭스 바렛
Agents 장훈
Priority Data 16434919 07.06.2019 US
Title
(KO) 슬라이딩 메뉴를 갖는 인공 현실 시스템
Abstract
(KO) 인공 현실 환경 내의 사용자 인터페이스 요소들을 렌더링, 제시, 및 제어하고, 사용자의 하나 이상의 검출된 제스처들에 응답하여 동작들을 수행하는 인공 현실 시스템이 설명된다. 인공 현실 시스템은 한 손을 사용하여 활성화 및 상호작용될 수 있는 메뉴를 포함할 수 있다. 한 손을 사용하여 수행된 메뉴 활성화 제스처를 검출하는 것에 응답하여, 인공 현실 시스템은 메뉴가 렌더링되게 할 수 있다. 손의 메뉴 슬라이딩 제스처(예를 들어, 수평 모션)은 UI 메뉴의 수평 배치가 일정하게 유지되는 동안 메뉴의 수평 차원을 따라 슬라이딩가능하게 참여가능한 사용자 인터페이스(UI) 요소가 이동하게 하는 데 사용될 수 있다. 메뉴 슬라이딩 제스처에 직교하는 손의 모션(예를 들어, 수평이 아닌 모션)은 메뉴가 재배치되게 할 수 있다. 인공 현실 시스템의 구현은 인공 현실 시스템과 상호작용하도록 양 손들의 사용 또는 다른 입력 디바이스들의 사용을 요구한다.