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1. JP2020163226 - GAME STATE SAVE, TRANSFER AND RESUME FOR CLOUD GAMING

Office
Japan
Application Number 2020115573
Application Date 03.07.2020
Publication Number 2020163226
Publication Date 08.10.2020
Grant Number 7066784
Grant Date 02.05.2022
Publication Kind B1
IPC
A63F 13/49
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
49Saving the game status; Pausing or ending the game
A63F 13/352
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
352involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
A63F 13/493
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
49Saving the game status; Pausing or ending the game
493Resuming a game, e.g. after pausing, malfunction or power failure
A63F 13/71
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
71using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
A63F 13/79
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
CPC
A63F 13/355
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
A63F 13/493
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
49Saving the game status; Pausing or ending the game
493Resuming a game, e.g. after pausing, malfunction or power failure
A63F 13/79
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/90
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
A63F 13/497
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
49Saving the game status; Pausing or ending the game
497Partially or entirely replaying previous game actions
A63F 13/45
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
Applicants SONY INTERACTIVE ENTERTAINMENT INC
ソニー・インタラクティブエンタテインメント エルエルシー
Inventors ROELOF RODERICK COLENBRANDER
ルーロフ ロダリック コーレンブランデル
Agents 鈴木 正剛
Priority Data 14603308 22.01.2015 US
62/099,027 31.12.2014 US
Title
(EN) GAME STATE SAVE, TRANSFER AND RESUME FOR CLOUD GAMING
(JA) クラウドゲーミングに関するゲームステートセーブ、転送および再開
Abstract
(EN)

PROBLEM TO BE SOLVED: To make it possible to apply game state data on the same or a different game console and resume the game at the point the game was paused.

SOLUTION: A system and a method of pausing a game in a cloud gaming system includes playing a game on a first game console included in the cloud gaming system, pausing the game at a selected point in the game, and capturing game state data for the paused game. The paused game can be resumed by retrieving the game state data, applying the game state data to a selected game console, and resuming the game at the selected point in the game on the selected game console.

SELECTED DRAWING: Figure 1

COPYRIGHT: (C)2021,JPO&INPIT


(JA)

【課題】同一のまたは異なるゲームコンソールにゲームステートデータを適用し、ゲームが中断されたポイントでゲームを再開することを可能とする。
【解決手段】クラウドゲーミングシステムにおいてゲームを中断するためのシステム及び方法である。クラウドゲーミングシステムに含まれる第1のゲームコンソール上でゲームをプレイし、ゲームにおける選択されたポイントでゲームを中断し、中断したゲームに関するゲームステートデータをキャプチャする。中断したゲームは、ゲームステートデータを取り出し、このゲームステートデータを選択したゲームコンソールに適用し、選択したゲームコンソール上でゲーム内の選択したポイントにおいてゲームを再開することによって再開することができる。
【選択図】図1