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1. JP2014195621 - TERMINAL CONTROL SYSTEM, SERVER DEVICE, AND PROGRAM

Office
Japan
Application Number 2013073544
Application Date 29.03.2013
Publication Number 2014195621
Publication Date 16.10.2014
Grant Number 5746253
Grant Date 15.05.2015
Publication Kind B2
IPC
A63F 13/45
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
A63F 13/2145
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
214for locating contacts on a surface, e.g. floor mats or touch pads
2145the surface being also a display device, e.g. touch screens
A63F 13/285
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
28responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
285Generating tactile feedback signals via the game input device, e.g. force feedback
A63F 13/30
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/426
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
426involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 13/533
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display or displaying a laser sight in a shooting game
533for prompting the player, e.g. by displaying a game menu
CPC
A63F 13/2145
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
214for locating contacts on a surface, e.g. floor mats or touch pads
2145the surface being also a display device, e.g. touch screens
A63F 13/285
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
28responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
285Generating tactile feedback signals via the game input device, e.g. force feedback
A63F 13/537
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
537using indicators, e.g. showing the condition of a game character on screen
A63F 13/92
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
92Video game devices specially adapted to be hand-held while playing
Applicants GREE INC
グリー株式会社
Inventors TAKAGI YUJI
高木 佑史
YABE TOSHIHARU
矢部 俊治
IGUCHI KENJI
井口 健治
KAI TAKUYA
甲斐 琢也
Agents 蔵田 昌俊
福原 淑弘
中村 誠
野河 信久
白根 俊郎
峰 隆司
幸長 保次郎
河野 直樹
砂川 克
井関 守三
赤穂 隆雄
井上 正
佐藤 立志
岡田 貴志
堀内 美保子
竹内 将訓
Title
(EN) TERMINAL CONTROL SYSTEM, SERVER DEVICE, AND PROGRAM
(JA) 端末制御システム、サーバ装置及びプログラム
Abstract
(EN)

PROBLEM TO BE SOLVED: To achieve an environment for enjoy playing a variety of games by effectively utilizing a smartphone, a tablet terminal, or the like that a user has, and also considering ease of operation of an opponent.

SOLUTION: A terminal device (4B) at an interference side of the terminal device determines presence or absence of priority in terms of progress of a game and then instructs interference (DT) in terms of the progress of a game to another terminal device by operation of a touch panel. A terminal device (4A) at a side to be interrupted executes preset behavior, such as vibration, for interference of the operation of the touch panel following a controller image on a display part when execution of the interference is received.

COPYRIGHT: (C)2015,JPO&INPIT

(JA)

【課題】ユーザが所有するスマートフォンやタブレット端末などを有効に活用し、対戦相手の操作性も考慮して多彩なゲームを楽しむ環境を実現すること。
【解決手段】端末装置の妨害側の端末装置(4B)は、ゲーム進行上の優先権の有無を判断した上でタッチパネルでの操作により上記他の端末装置に対するゲーム進行上の妨害(DT)を指示し、被妨害側の端末装置(4A)は、妨害の実行を受け付けると、表示部でのコントローラ画像にしたがったタッチパネルでの操作を妨害する、例えば振動などの予め設定された挙動を実行する。
【選択図】図4