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1. JP2010532890 - アバターカスタマイズの装置及び方法

Office
Japan
Application Number 2010514129
Application Date 04.07.2008
Publication Number 2010532890
Publication Date 14.10.2010
Publication Kind A5
IPC
G06T 17/40
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
173D modelling for computer graphics
40Manipulating 3D images, e.g. using CAD graphics workstations
A63F 13/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
G06T 15/00
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
153D  image rendering
G06T 15/70
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
153D  image rendering
70Animation effects
CPC
G06T 13/40
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
13Animation
203D [Three Dimensional] animation
40of characters, e.g. humans, animals or virtual beings
A63F 2300/5553
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
50characterized by details of game servers
55Details of game data or player data management
5546using player registration data, e.g. identification, account, preferences, game history
5553user representation in the game field, e.g. avatar
A63F 2300/6018
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
60Methods for processing data by generating or executing the game program
6009for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
6018where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
A63F 2300/66
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
60Methods for processing data by generating or executing the game program
66for rendering three dimensional images
G06T 19/20
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
19Manipulating 3D models or images for computer graphics
20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
G06T 2219/2021
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
2219Indexing scheme for manipulating 3D models or images for computer graphics
20Indexing scheme for editing of 3D models
2021Shape modification
Applicants ソニー インタラクティブ エンタテインメント ヨーロッパ リミテッド
Inventors ギル、アンドリュー、ジョージ
リボンズ、キース、トーマス
フォスター、ジョン
ホーネフ、マーク
ライアン、ニック
Agents 特許業務法人湘洋内外特許事務所
Priority Data 0713186 06.07.2007 GB
Title
(JA) アバターカスタマイズの装置及び方法
Abstract
(JA)

エンタテインメント装置は、ユーザアバターの一部又はすべてを表現する三次元メッシュの配置を、ユーザアバターの1つ又は複数の骨格構成要素の位置に応じて制御する骨格モデリング手段と、ユーザアバターの1つ又は複数の骨格構成要素の1つ又は複数の物理特性を、ユーザインターフェースを介して変更する骨格変更手段と、変更されたユーザアバター骨格に応じてユーザアバターをレンダリングするレンダリング手段とを備える。
【選択図】図16