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1. JP2006244005 - INFORMATION PROCESSOR, CONTROL METHOD FOR INFORMATION PROCESSOR, AND PROGRAM

Office Japan
Application Number 2005057081
Application Date 02.03.2005
Publication Number 2006244005
Publication Date 14.09.2006
Grant Number 4201775
Grant Date 17.10.2008
Publication Kind B2
IPC
G06F 3/041
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
03Arrangements for converting the position or the displacement of a member into a coded form
041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
A63F 13/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
CPC
A63F 13/10
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
10Control of the course of the game, e.g. start, progess, end
A63F 2300/1075
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
10characterized by input arrangements for converting player-generated signals into game device control signals
1068being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
1075using a touch screen
A63F 2300/301
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
30characterized by output arrangements for receiving control signals generated by the game device
301using an additional display connected to the game console, e.g. on the controller
G06F 3/04186
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
03Arrangements for converting the position or the displacement of a member into a coded form
041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
0416Control or interface arrangements specially adapted for digitisers
0418for error correction or compensation, e.g. based on parallax, calibration or alignment
04186Touch location disambiguation
G06F 3/045
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
03Arrangements for converting the position or the displacement of a member into a coded form
041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
045using resistive elements, e.g. single continuous surface or two parallel surfaces put in contact
A63F 13/2145
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
214for locating contacts on a surface, e.g. floor mats or touch pads
2145the surface being also a display device, e.g. touch screens
Applicants KONAMI DIGITAL ENTERTAINMENT:KK
株式会社コナミデジタルエンタテインメント
Inventors ISHIKAWA HIROTAKA
石川 裕崇
Agents 特許業務法人はるか国際特許事務所
Title
(EN) INFORMATION PROCESSOR, CONTROL METHOD FOR INFORMATION PROCESSOR, AND PROGRAM
(JA) 情報処理装置、情報処理装置の制御方法及びプログラム
Abstract
(EN)

PROBLEM TO BE SOLVED: To provide an information processor capable of certainly specifying a newly pressed position when the other position is newly pressed in a state that one or a plurality of positions on a touch panel are pressed.

SOLUTION: A pressing position information storage part 70 stores position information showing the plurality of positions in a touch panel 56. A display restriction part 78 restricts display positions of one or a plurality of position guide images displayed on a display part 80 on the basis of a position having a prescribed relation to the plurality of positions shown by the position information stored in the pressing position information storage part 70. A pressed position acquisition part 74 acquires the pressed position on the basis of the plurality of positions shown by the position information stored in the pressing position information storage part 70 and the position shown by pressed position information outputted from the touch panel 56. A processing execution part 76 executes processing on the basis of the pressed position acquired by the pressed position acquisition part 74.

COPYRIGHT: (C)2006,JPO&NCIPI

(JA)

【課題】 タッチパネル上の1又は複数の位置が押圧されている状態において他の位置が新たに押圧された場合に、その新たに押圧された位置を確実に特定できるよう図ることが可能となる情報処理装置を提供すること。
【解決手段】 押圧位置情報記憶部70は、タッチパネル部56における複数の位置を示す位置情報を記憶する。表示制限部78は、押圧位置情報記憶部70に記憶される位置情報によって示される複数の位置と所定関係を有する位置に基づいて、表示部80に表示される1又は複数の位置案内画像の表示位置を制限する。押圧位置取得部74は、押圧位置情報記憶部70に記憶される位置情報によって示される複数の位置と、タッチパネル部56から出力される押圧位置情報によって示される位置と、に基づいて押圧位置を取得する。処理実行部76は、押圧位置取得部74によって取得される押圧位置に基づいて処理を実行する。
【選択図】 図9

Also published as
EP6713175