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1. CN111385589 - Game live broadcast method based on multi-person voice room, medium and computer equipment

Office China
Application Number 201811626490.0
Application Date 28.12.2018
Publication Number 111385589
Publication Date 07.07.2020
Grant Number 111385589
Grant Date 08.12.2020
Publication Kind B
IPC
H04N 21/2187
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand
20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
21Server components or server architectures
218Source of audio or video content, e.g. local disk arrays
2187Live feed
H04N 21/433
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand
40Client devices specifically adapted for the reception of, or interaction with, content, e.g. STB ; Operations thereof
43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronizing decoder's clock; Client middleware
433Content storage operation, e.g. storage operation in response to a pause request or caching operations
H04N 21/462
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand
40Client devices specifically adapted for the reception of, or interaction with, content, e.g. STB ; Operations thereof
45Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies or resolving scheduling conflicts
462Content or additional data management e.g. creating a master electronic program guide from data received from the Internet and a Head-end or controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabilities
H04N 21/478
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand
40Client devices specifically adapted for the reception of, or interaction with, content, e.g. STB ; Operations thereof
47End-user applications
478Supplemental services, e.g. displaying phone caller identification or shopping application
H04N 21/488
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand
40Client devices specifically adapted for the reception of, or interaction with, content, e.g. STB ; Operations thereof
47End-user applications
488Data services, e.g. news ticker
CPC
H04N 21/2187
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand [VOD]
20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
21Server components or server architectures
218Source of audio or video content ; , e.g. local disk arrays
2187Live feed
H04N 21/433
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand [VOD]
40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
433Content storage operation, e.g. storage operation in response to a pause request, caching operations
H04N 21/462
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand [VOD]
40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
45Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
462Content or additional data management, e.g. creating a master electronic program guide from data received from the Internet and a Head-end, controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabilities
H04N 21/4781
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand [VOD]
40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
47End-user applications
478Supplemental services, e.g. displaying phone caller identification, shopping application
4781Games
H04N 21/4882
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand [VOD]
40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
47End-user applications
488Data services, e.g. news ticker
4882for displaying messages, e.g. warnings, reminders
H04N 21/478
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand [VOD]
40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
47End-user applications
478Supplemental services, e.g. displaying phone caller identification, shopping application
Applicants GUANGZHOU BIGO INFORMATION TECHNOLOGY CO., LTD.
广州市百果园信息技术有限公司
Inventors HE XINYU
何新宇
Agents 北京市立方律师事务所 11330
Title
(EN) Game live broadcast method based on multi-person voice room, medium and computer equipment
(ZH) 基于多人语音房的游戏直播方法、介质及计算机设备
Abstract
(EN)
The invention provides a game live broadcast method and device based on a multi-person voice room, a computer readable storage medium and computer equipment, and the method comprises: obtaining a specified audience terminal entering a live broadcast room as a guest terminal, and enabling the guest terminal to be added to a game application in the live broadcast room; taking the state data of the game application in the live broadcast room as live broadcast data, and sending the live broadcast data to audience terminals through the live broadcast room; when game incremental data, sent by one game terminal, of the game application are received, forwarding the game incremental data to other game terminals; and when the game full-amount data of the game application sent by the anchor terminalis received, forwarding the game full-amount data to the guest terminal. According to the invention, a small game is introduced into the multi-person voice room, the playing method of the voice room can be enriched, the timeliness of the playing method of the live broadcast room game is improved, the interactivity between an anchor and audiences is enhanced, and the user experience is improved.

(ZH)
本发明提供一种基于多人语音房的游戏直播方法、装置、计算机可读存储介质及计算机设备,所述的方法包括:获取进入直播间的指定的观众端作为嘉宾端,将所述嘉宾端加入直播间中的游戏应用;把所述直播间中游戏应用的状态数据作为直播数据,通过所述直播间发送所述直播数据至观众端;当接收到其中一个游戏终端发送的所述游戏应用的游戏增量数据时,将所述游戏增量数据转发至其他游戏终端;当接收到主播端发送的所述游戏应用的游戏全量数据时,将所述游戏全量数据转发至所述嘉宾端。本发明实现了将小游戏引入多人语音房,可以丰富语音房的玩法,提高直播间游戏玩法的时效性、以及增强主播与观众的互动性,提升用户体验。

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