Processing

Please wait...

Settings

Settings

Goto Application

1. WO2022094700 - GAME MOMENT IMPLEMENTATION SYSTEM AND METHOD OF USE THEREOF

Publication Number WO/2022/094700
Publication Date 12.05.2022
International Application No. PCT/CA2021/051549
International Filing Date 02.11.2021
IPC
A63F 13/47 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
47involving branching, e.g. choosing one of several possible scenarios at a given point in time
A63F 13/49 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
49Saving the game status; Pausing or ending the game
A63F 13/53 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display or displaying a laser sight in a shooting game
G06K 9/62 2022.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
9Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
62Methods or arrangements for recognition using electronic means
G06V 20/40 2022.1
H04N 21/81 2011.1
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand
80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
81Monomedia components thereof
Applicants
  • ONMOBILE GLOBAL SOLUTIONS CANADA LIMITED [CA]/[CA]
Inventors
  • RISPOLI, Richard
  • MANSUETO, Ivano
  • LEWANDER, Henrik
  • DURANTON, Julien
Agents
  • ANGLEHART, James
  • BERTRAM, Nicholas
  • SARIN, Trina
Priority Data
63/110,19505.11.2020US
63/217,14730.06.2021US
Publication Language English (en)
Filing Language English (EN)
Designated States
Title
(EN) GAME MOMENT IMPLEMENTATION SYSTEM AND METHOD OF USE THEREOF
(FR) SYSTÈME DE MISE EN ŒUVRE DE MOMENT DE JEU ET SON PROCÉDÉ D'UTILISATION
Abstract
(EN) A method for implementing a moment of a videogame for playing a portion of a videogame; it includes receiving user selection input of a moment of a particular videogame associated with starting at a particular progress point of the particular videogame; causing an emulation to start of the particular videogame for streaming on the computer of the user; performing image analysis of the image stream to generate metadata on progress of the particular game by the user; determining if one or more end conditions of the moment is met through analysis of the metadata; and causing the emulation to end, resulting in an end of the streaming of the particular game on the computer of the user, if the one or more end conditions is met.
(FR) Procédé de mise en œuvre d'un moment d'un jeu vidéo pour jouer à une partie d'un jeu vidéo. Le procédé comprend la réception d'une entrée de sélection d'utilisateur d'un moment d'un jeu vidéo particulier associé au début à un point de progression particulier du jeu vidéo particulier ; le début d'une émulation du jeu vidéo particulier pour une diffusion en continu sur l'ordinateur de l'utilisateur ; la réalisation d'une analyse d'image du flux d'images afin de générer des métadonnées sur la progression du jeu particulier par l'utilisateur ; la détermination de la satisfaction d'une ou plusieurs conditions de fin du moment par analyse des métadonnées ; et la fin de l'émulation, entraînant la fin de la diffusion en continu du jeu particulier sur l'ordinateur de l'utilisateur, si la ou les conditions de fin sont satisfaites.
Latest bibliographic data on file with the International Bureau