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1. WO2013147927 - MIXED REALITY ROLE PLAYING GAMES

Note: Text based on automatic Optical Character Recognition processes. Please use the PDF version for legal matters

[ EN ]

CLAIMS

1 . A method of providing a game, comprising:

using a computer network, generating a simulated environment in which a user can play the role of a person building a personal relationship with one or more simulated individuals in the simulated environment, the one or more simulated individuals representing one or more real world personalities and/or real world entities;

receiving input from the user via the computer network;

receiving data representing real world facts related to the one or more real world personalities and/or entities; and

determining the user's progress in the game based on the received user input and the received data representing the real world facts.

2. The method of claim 1 , further comprising:

simulating traits for the person based on the user input;

simulating traits for the one or more simulated individuals based on data representing real world facts about the one or more real world personalities and/or entities; and

simulating one or more effects of the traits on simulated interactions between the person and one of the simulated individuals.

3. The method of claim 2, further comprising simulating a change in a relationship between the person and the one of the simulated individuals based on the simulated interactions.

4. The method of claim 1 , further comprising simulating opportunities for the person to acquire and/or use a plurality of simulated resources to affect a relationship with one of the simulated individuals.

5. The method of claim 4, wherein the simulated resources include material resources.

6. The method of claim 1 , wherein the user's progress in the game is determined at least in part by a status of one or more personal relationships between the person and the one or more simulated individuals.

7. The method of claim 1 , wherein the data representing real world facts is received in real time and/or near-real time.

8. The method of claim 1 , wherein the personal relationship comprises one or more of the following: a business relationship, a dating relationship, a friendship, a romantic relationship, a mercenary relationship, and a professional relationship.

9. The method of claim 1 , wherein the user can play the role of one or more of the following: an agent, a date seeker, a mercenary, and a spy.

10. The method of claim 1 , wherein the real world facts related to the one or more real world personalities and/or entities include one or more of the following: news coverage, life events, personality traits, income, popularity, reputation, and fame.

1 1 . The method of claim 1 , further comprising simulating scenarios in which the person and the one of the simulated individuals may interact based on the data representing real world facts.

12. The method of claim 1 , further comprising:

simulating a scenario in which the person and one of the simulated individuals may interact; and

providing an outcome of the scenario in which a relationship between the person and the one of the simulated individuals is changed.

13. A method of providing a game, comprising:

using a computer network, generating a simulated environment in which a user can play the role of an agent for one or more real world personalities and/or real world entities;

receiving input from the user via the computer network;

receiving data representing real world facts related to the one or more real world personalities and/or entities; and

determining the user's progress in the game based on the received user input and the received data representing the real world facts.

14. The method of claim 13, further comprising simulating opportunities for the agent to acquire and/or use a plurality of resources to develop an agent career.

15. The method of claim 14, wherein the resources include experience, income, and/or influence.

16. The method of claim 14, further comprising simulating opportunities for the agent to add infrastructure and/or staff.

17. The method of claim 13, further comprising simulating a plurality of scenarios in which traits of the agent and the real world facts related to the one or more real world personalities and/or entities influence an outcome of interaction between the agent and the one or more real world personalities and/or entities.

18. The method of claim 13, further comprising simulating opportunities in the environment for the agent to make and/or keep the one or more real world personalities and/or entities happy as one or more clients of the agent.

19. The method of claim 18, wherein the opportunities include one or more of the following: to make telephone calls, to give gifts, to fulfill requests, to make deals, to exert influence, to make a pitch, to entertain, and to network.

20. The method of claim 13, further comprising simulating opportunities for interaction between the agent and the one or more real world personalities and/or entities, and configuring the opportunities to lead to one or more of the following, based on user input: (a) the agent's obtaining the one or more real world personalities and/or entities as one or more clients, (b) the agent's not obtaining the one or more real world personalities and/or entities as one or more clients, (c) the agent's keeping the one or more real world personalities and/or entities as one or more clients, and (d) the agent's not keeping the one or more real world personalities and/or entities as one or more clients.

21 . The method of claim 13, wherein the one or more real world personalities and/or entities include one more of the following: an athlete, a performer, a politician, an artist, a team, a business, a brand, a group, and an organization.

22. The method of claim, wherein the real world facts related to the one or more real world personalities and/or entities include one or more of the following: news reports, life events, personality traits, income, popularity, reputation, and fame.